The Ranchers Buildings Database
Structures, utilities, and modules that power your Sunvale ranch.
Ranch infrastructure in The Ranchers includes housing, utilities, crafting stations, and optional comfort modules. Use this page as a lookup while building; placement strategy is covered in the building guide.
Housing
Barns
House cattle, goats, sheep, rabbits. Sizes vary by tier. Optional modules:
- Barn Auto-Feeding Kit — automates feeding
- Air conditioning — comfort on advanced tiers
Coops
House chickens. Tiers: small → medium → big → deluxe. Higher tiers increase capacity and interior features.
Utilities
Water towers
Provide coverage grid for crops and animal buildings. Place centrally; expand before herd growth.
Power
Grid contracts via city hall (Victor); renewable wind and solar for surplus sales.
Production
Workbench
Early crafting hub for fences, scarecrows, parts.
Workshop
Advanced machines, sprinklers, greenhouse components.
Silo
Feed storage near barns.
Trough
Manual feeding backup without auto-feeder.
Farmhouse
Player home with interior decoration. Terrain choice (coast, prairie, hill) is permanent until relocation mechanics confirm post-launch.
Coverage checklist
Before placing barns/coops/fields, toggle water grid overlay. Missing coverage is the #1 silent productivity killer in alpha saves.
Frequently Asked Questions
Quick answers to the most common questions.
What is the most important utility building?
Water towers — without coverage, crops and animals underperform.
Can coops upgrade in place?
Demo builds suggest tier upgrades; verify recipes at Early Access launch.
Where do I craft scarecrows?
At your workbench using wood and stone from cleared land.