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The Ranchers Buildings Database

Structures, utilities, and modules that power your Sunvale ranch.

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Ranch infrastructure in The Ranchers includes housing, utilities, crafting stations, and optional comfort modules. Use this page as a lookup while building; placement strategy is covered in the building guide.

Housing

Barns

House cattle, goats, sheep, rabbits. Sizes vary by tier. Optional modules:

  • Barn Auto-Feeding Kit — automates feeding
  • Air conditioning — comfort on advanced tiers

Coops

House chickens. Tiers: small → medium → big → deluxe. Higher tiers increase capacity and interior features.

Utilities

Water towers

Provide coverage grid for crops and animal buildings. Place centrally; expand before herd growth.

Power

Grid contracts via city hall (Victor); renewable wind and solar for surplus sales.

Production

Workbench

Early crafting hub for fences, scarecrows, parts.

Workshop

Advanced machines, sprinklers, greenhouse components.

Silo

Feed storage near barns.

Trough

Manual feeding backup without auto-feeder.

Farmhouse

Player home with interior decoration. Terrain choice (coast, prairie, hill) is permanent until relocation mechanics confirm post-launch.

Coverage checklist

Before placing barns/coops/fields, toggle water grid overlay. Missing coverage is the #1 silent productivity killer in alpha saves.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the most important utility building?

Water towers — without coverage, crops and animals underperform.

Can coops upgrade in place?

Demo builds suggest tier upgrades; verify recipes at Early Access launch.

Where do I craft scarecrows?

At your workbench using wood and stone from cleared land.